{"id":3442,"date":"2019-10-07T10:03:22","date_gmt":"2019-10-07T08:03:22","guid":{"rendered":"https:\/\/www.holodia.com\/?p=3442"},"modified":"2021-03-09T11:47:50","modified_gmt":"2021-03-09T10:47:50","slug":"vr-fitness-the-key-to-attracting-new-customer-segments-for-fitness-centers","status":"publish","type":"post","link":"https:\/\/www.holodia.com\/fr\/vr-fitness-blog\/vr-fitness-the-key-to-attracting-new-customer-segments-for-fitness-centers\/","title":{"rendered":"VR Fitness The Key to Attracting New Customer Segments for Fitness Centers"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">The <\/span><a href=\"https:\/\/www.franchisehelp.com\/industry-reports\/fitness-industry-analysis-2018-cost-trends\/\"><span style=\"font-weight: 400;\">fitness industry<\/span><\/a><span style=\"font-weight: 400;\"> worldwide has earned more than $80 billion in 2016, and revenue has only been on the increase since then. However, around 80% of people still don\u2019t have a gym membership!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The larger portion of people choose not to exercise. The most widespread reasons are experiencing pain, lack of motivation and simple boredom.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With the fitness industry only predicted to grow, tapping into this large market segment is what fitness businesses are trying to do, and we know the way to get there. Let us take you through it.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">VR fitness is here.\u00a0<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">VR fitness has been proven to lessen pain\u00a0<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Feeling pain during exercising is definitely one of the most prevalent reasons people refuse to do it. We don\u2019t like doing things that hurt &#8211; plain and simple.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So, how do we make it hurt less? The same way you help a baby get a shot &#8211; distract them. With its immersive experiences, VR fitness actually lessens the perceived pain.\u00a0<\/span><\/p>\n<p><a href=\"https:\/\/www.kent.ac.uk\/news\/science\/19368\/virtual-reality-can-reduce-pain-and-increase-performance-during-exercise\"><span style=\"font-weight: 400;\">Research from University of Kent<\/span><\/a><span style=\"font-weight: 400;\"> found that using VR headsets while exercising can help reduce pain. The results of the study show a definitive decrease in the perception of pain and effort when using VR technology &#8211; so much so that the reported pain intensity was 10% lower and these people ended up exercising for two minutes longer until exhaustion.\u00a0<\/span><\/p>\n<p>Moreover, <a href=\"https:\/\/news.uga.edu\/virtual-reality-reduces-leg-muscle-pain-cycling\/\">University of Georgia researchers have found that high-intensity cycling is less painful when combined with virtual reality<\/a>. In fact, the pain is as much as 12-13% lower than normally!<\/p>\n<p><span style=\"font-weight: 400;\">People are so immersed in a whole other reality that their brain is tricked into thinking about something else and experiencing it, instead of simply focusing on the pain and wondering how many reps they still have left.\u00a0<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Gamification as a motivation tool in VR fitness<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Remember when you first start exercising and expect to see the results any day now, but that\u2019s just not how it works? We\u2019ve all been there. That\u2019s when we need motivation.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">VR fitness can actually increase motivation for people by implementing a game-like system of completing levels or getting awards, the so-called <\/span><a href=\"https:\/\/www.bitcatcha.com\/blog\/gamify-website-increase-engagement\/\"><span style=\"font-weight: 400;\">gamification system<\/span><\/a><span style=\"font-weight: 400;\">.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As humans, we all love the sense of achievement. And there\u2019s not many things that feel as good as accomplishing your own goals or beating your own records\u2026 Apart from beating someone else\u2019s record, that is. And if you manage to get a trophy for that &#8211; only the sky&#8217;s the limit.\u00a0<\/span><\/p>\n<div class=\"video-shortcode\"><iframe loading=\"lazy\" title=\"HOLOFIT VR Fitness at the Gym (Studio Nodo)\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/-ZRWGuT86Xk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<p><span style=\"font-weight: 400;\">Reddit user <\/span><a href=\"https:\/\/www.vrfitnessinsider.com\/robert-long-looses-138-pounds-playing-beat-saber-and-hes-still-going\/\"><span style=\"font-weight: 400;\">Robert Long has found VR fitness a great method of exercising and has lost 138 pounds<\/span><\/a><span style=\"font-weight: 400;\"> with the help of VR technology. And he still hasn\u2019t stopped.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Still, it\u2019s not only beginners or people who don\u2019t exercise that have their motivation increased. Professional athletes have reported increased motivation as well.\u00a0 On Holofit, our VR fitness solution, Olympic medalist Bertrand Vectand said that it was an \u201cabsolutely fantastic motivational tool\u201d.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">By gamifying elements of VR fitness, people are much more likely to keep exercising. They have to beat their record. They have to get on that leaderboard. And they just keep going.\u00a0<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Immersive VR environments make fitness fun<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Playing sports outside is one thing, exercising in the gym is another. You are indoors and tied down to one of the machines so it can become boring really fast.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If we do say so ourselves, a whole other virtual reality sounds like the perfect solution to keep this process interesting. Immersing people in virtual environments greatly enhances their gym experiences whether they exercise alone, in small groups or compete with their friends.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Remember, 30% of members said that they are more likely to join a gym if it has VR. That\u2019s your USP right there! Now, you just have to pick one VR option that works for you &#8211; but here\u2019s a suggestion.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We\u2019ve developed Holofit with all of these things in mind. As such, it gives you an edge over your competitors and significantly enhances the value of your cardio floor.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It attracts people who otherwise wouldn\u2019t have been in the gym, and then our gamification systems complete with an app for people to track their progress keeps them coming back.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">On top of that, Holofit opens up completely new revenue streams. Whatever your monetization model is &#8211; PT-led small group training, pay-per-use or integration with the existing management software, we\u2019ve got you covered.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We\u2019re fitness. Reinvented.\u00a0<\/span><\/p>\n<p><a href=\"https:\/\/www.holodia.com\/contact\/\"><span style=\"font-weight: 400;\">Let\u2019s talk.\u00a0<\/span><\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>The fitness industry worldwide has earned more than $80 billion in 2016, and revenue has only been on the increase since then. However, around 80% of people still don\u2019t have a gym membership! The larger portion of people choose not [&hellip;]<\/p>","protected":false},"author":3,"featured_media":5257,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[38],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>VR Fitness The Key to Attracting New Customer Segments for Fitness Centers - HOLOFIT by Holodia<\/title>\n<meta name=\"description\" content=\"80% of people still don\u2019t have a gym membership and fitness business are trying to tap into this larget market segment. 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